Gorilla Newsletter 71 Non-Euclidean Geometry in Video Games - Planar Graphs for City Map Generation - Quadtrees for Flocking Simulations - OKLCH in Web Design - Regular Expressions in JS - Re-Implementing React from Scratch - DOOM in a Diffusion Model - 3Blue1Brown Deep Learning Chapter 7
Gorilla Newsletter 70 Beyond Wave Function Collapse - Markov Junior: A Probabilistic Programming Language - The Sweep-and-Prune Algorithm - Visualizing Sound - A Font with Code Highlighting Built In - CSS Day 2024 and CSS Accessibility - The Process behind Redesigning Piccalilli - The Advent of AI Powered Code Editors
Gorilla Newsletter 69 Artificial Life Simulations - Tensor Fields for City Map Generation - Who is an Artist in the Software Era - Tiny Glade Release - Random Injections in Sorting Algorithms - The Free Mint Meta - 10 Years of Dear Imgui - The CSS5 Era - Trainable Neural Network in tldraw
Gorilla Newsletter 68 Interactive Physarum Simulation - Visualizing the Olympics - WebGPU Unleashed - Sound & The Fourier Transform - AutoAlbers, Nectar, and a Gradient Generator - Metamagic of Mathematics - Pxlshrds Conversations - The Secret Mechanisms of CSS - EU AI Act
Gorilla Newsletter 67 Genart Summit VODs - Patt Vira & Daniel Shiffman Colab - Javascript Haikus by Frank Force - Matt DesLaurier's Color Library - Deca Collector Pages - A Recount of HEN's History - dialog() Asia - 2024 Stack Overflow Developer Survey - Github Vulnerability - Scaling to 650M Checkboxes
Gorilla Newsletter 66 Generative Anesthetics - Algorithmic Art as a Subset of Generative Art - Le Random Genart Timeline entering the 2010s - Simone Conradi's Complex Polynomial Roots - Agoston Nagy's Procedural Drawings - How not to use Box-Shadows - Rodeo: 1 Week In - Demystifying Cookies - State of JS 2023 - LLaMA 3.1